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Guild wars 2 time sink
Guild wars 2 time sink




guild wars 2 time sink

The first instance you'll run into this new design choice is when you begin to experiment with your class's new elite specialization. Make no mistake: HoT feels nothing like vanilla GW2. However, no amount of visuals or even smart mob design can hide the fact that core gameplay mechanics that made the base came so refreshing have been critically altered. Heart of Thorns demands you understand your class and your build, and for this I commend the game designers. No more mindlessly pressing "1" until everything is dead. This requires greater skill on the part of the player to take down mobs, especially veteran and champion enemies. Enemies are more difficult, without lazily just upleveling and reskinning mobs as you'll find in most other MMOs.

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For this I'll give them credit: they certainly know how to make the game look appealing. New skills and enemies look and sound fantastic, and the voice acting through the story is great as well. The visuals have been coupled with absolutely solid sound design. There are no more wide-open spaces to roam, and zones sometimes feel claustrophic as a result. However, the layout can make zones feel smaller than they are. The result are some very compelling visuals in the new game zones. The level design is, as always, gorgeous, and they've continued the painterly art style from the original game. This isn't to say GW2: HoT is all bad, however. Heart of Thorns offers none of the heart and soul present in the base game, instead replacing it with grindy mechanics and gimmicks to sink players' time into rather shallow content. Heart of Thorns offers none of the heart and It's become increasingly clear that ANet have lost touch with the original philosophy behind GW2. It's become increasingly clear that ANet have lost touch with the original philosophy behind GW2.






Guild wars 2 time sink